AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games on Android in Belarus: Q1 2022
An overview of the performance of the top 5 hybridcasual games on Android in Belarus during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 hybridcasual games on the Android platform in Belarus. This article provides an overview of weekly downloads, revenue, and active users for these popular games, powered by data from Sensor Tower.
Rush Royale: Tower Defense TD experienced significant fluctuations in its weekly revenue, starting with approximately $1.2K at the end of December 2021 and peaking at around $1.3K in mid-January. However, by the end of March, revenue had declined to about $952. Weekly downloads for the game saw a peak of 8.8K in mid-January, before gradually decreasing to 5.7K by the end of March. Active users showed a consistent trend, starting at 19.7K and peaking at 33.5K in early February before stabilizing around 32.1K by the end of the quarter.
Kingdom Guard: Tower Defense TD showed a more stable revenue trend, with a peak of $812 at the end of January. Weekly downloads surged to 1.4K in mid-January and remained relatively stable around 1.4K for most of the quarter before dropping to approximately 239 by the end of March. Active users mirrored this trend, peaking at 2.5K in late February and then decreasing to about 1.1K by the end of March.
Archero saw a decline in revenue over the quarter, starting at $526 at the end of December and dropping to $161 by the end of March. Downloads were relatively low but stable, peaking at 274 in late December and maintaining around 248 by the end of March. Active users showed a slight decline from 7K to 5.4K over the quarter.
Sniper 3D: Gun Shooting Games had a consistent revenue trend with minor fluctuations, peaking at $273 in mid-February and ending the quarter at $57. Downloads were highest at 7.5K in late January but decreased to around 2K by the end of March. Active users started at 19.9K and peaked at 31.7K in late January, before declining to 16.6K by the end of March.
Empire Takeover had a relatively low revenue trend, peaking at $775 in mid-March. Downloads saw a sharp increase from 215 at the end of December to 1.2K by mid-March, before slightly decreasing to 827 by the end of the quarter. Active users followed a similar trend, starting at 408 and peaking at 1.6K in mid-March, before settling at 1.4K by the end of March.
For more in-depth insights and data, visit Sensor Tower.